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Showing posts with label Dead Rail. Show all posts
Showing posts with label Dead Rail. Show all posts

Sunday, April 6, 2014

Changing plans

Last week I discovered that the Five79 Forney rolling chassis wouldn't navigate the north end of Buzzard's Cove. Forneys have problems with tight radius turns, and can have a large lateral movement of the rear of the locomotive when modified to take tighter turns. Long story short, it's butt was too big for the bridge. Insert your favorite Sir Mixalot or LL Cool J song about generous posteriors.

The only solution available for me was to rip out everything north of the creek (I need to name that I guess huh?) and modify the bridge, and change the track plan slightly.

The north end
You can see where the spur track originally went, next to the seawall. The divergent radius was too tight, and the locomotive was hopping the rails. I have also decided that the RDA Johnson's Loft and Boathouse was too big, and not aesthetically interesting enough for the front of the layout, so it was replaced with Bar Mills' Staton Marine. I have found that building laser cut wood kits is actually too much fun. I've been scratchbuilding quite a bit of stuff, and these little kits fly together at ludicrous speed. Now that Bar Mills is including injection molded windows with their kits, I'm hooked. My one complaint about laser kits has always been the windows. In my opinion, the wooden windows don't look as nice as plastic, because the mullions are far to thick, and the layering of parts is too easy to screw up, so your windows look crooked.
 

Demolition Man
 
While I had the track ripped up, I decided that I didn't like the long straight sea wall, so it came out as well. A new section of dock will have to be built to replace it, so that the boats have a place to tie off to and get their fuel and repairs from old man Staton.
 
 
Under new lights
The north end is still functionally the same as before, with the "exit stage right" track, and the spur, but now I think the scene is better looking, with the tracks going behind the structure. I carved a boat hull out of some balsa, and it will fit nicely along the dock. I think I could even squeeze another 10 feet out of the hull. We'll see.


Off to a train show to find some goodies....

Go build something awesome.
 

Friday, March 7, 2014

Dead Rail?



Over the last few days, I have been contemplating some pretty deep stuff, like:

Why do we drive on parkways, and park on driveways?
When is it okay to tell a person they have a hanging booger?
What makes an "innie" into an "outie"?

But the biggest question I have is:

Why do I get so frustrated building layouts?

I have the answer: I hate wiring. Hate is a pretty strong word, and I don't just hate wiring, I hate everything electrical.  Loathe it.  It's probably because I don't understand it, and that pisses me off. I could dive into books and websites and teach myself everything about electrical engineering I could ever want to know, but that would take time away from what I love, which is building, detailing, and weathering models. I'm not willing to do that. My modeling time is limited as it is, and I couldn't care any less to waste energy on the flow of electrons, amps, watts, ohms, and volts. 

Enter a few guys on the internet.

"Convert those locos to battery powered RC, and never worry about electrical again!" they said.  No worrying about any of the garbage anymore.

Well, I'm thinking about it, and I'm trying to figure out whether or not I can shoehorn RC gear into HOn30 locomotives, or if I'll have to run cheater cars with them.  The current (and only) HOn30 locomotive on the roster is a Railway Recollections Porter, which will probably not have the room for gear, without a cheat car. (a cheat car is a piece of rolling stock that is permanently connected to the locomotive that hides all the RC gear, It used to be pretty common for N scale guys to run cheaters with small steam locomotives).  I'm waiting on an order from Parkside Dundas to ship of a Five79 2-4-4 Forney that will go over an old Bachmann 0-4-0 mech, that are notoriously bad runners, mostly because of poor electrical connections (sounds like a candidate for RC). The Forney might have enough room in the cab and bunker to house the receiver and batteries. Once I get the kit, I'll be scrutinizing it thoroughly.

In the mean time, my Porters and lone Davenport in On30 would be able to run RC with one of my gondolas set up as an auxiliary tender (cheat car).  From what I can see, it doesn't look like costs would be much different than converting to DCC. 

Never having to clean track? Now that would be Awesome.